Free Download Modeling A Character For Animation In 3ds Max Digital Tutors Download
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When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment. In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters.
Digital Tutors : Modeling and Animating a Motion Graphics Opener in 3ds Max Intermediate | 2h 27m | 1.87 GB | Project Files 5 MB | Required Software: 3ds Max 2013
In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our ‘Artist Guide to Motion Graphics in 3ds Max’ course (available on Autodesk Area). The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You wil learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects.
Digital Tutors - Creative Development: Modeling a Human Marionette in Softimage 2012 and ZBrush 4R3 English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.31 GB Genre: eLearning
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
Digital Tutors - Character Interaction in 3ds Max 2013 English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.26 GB Genre: eLearning
In this set of 3ds Max tutorials you will learn how to animate a multi-character interaction in 3ds Max. We'll first explore the planning phase of this project, which should always come first, and then dive right in and built the performance entirely, from start to finish, learning skills that can be applied to any character.
Digital Tutors - Polygon and Sub-D Modeling Workflows in Maya English | SVQ3 788x648 15 fps | MP3 56 Kbps 22.05 KHz | 2.18 GB Genre: eLearning
Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly 5 hours of project-based training.
With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning how to build 3D models. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any modeling tutorials.
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Digital Tutors - 3ds Max 2013 to MotionBuilder Integration English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.79 GB Genre: eLearning
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques.